Fable III
Type Action Role Playing Game
Developed by Lionhead Studios
Published by Microsoft Game Studios

ATTENTION: Cet article peut contenir des spoilers !

Fichier:Fable III PC Cover.jpg
Fable III est le troisième épisode de la série Fable.

En 2009, Lionhead Studios, développeur de Fable et Fable II, ont annoncé qu'ils avaient l'intention de poursuivre la série avec Fable III. Le jeu est actuellement publié en Amérique du Nord et en Europe. Contrairement à Fable II, il sera également publié sur le PC le 17 mai. C'est aussi le premier jeu de la série dont le héros auras le don de la parole.

Synopsis Modifier

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Fable III Storyline

Cinquante ans se sont écoulés depuis le deuxième opus. Le monde d'Albion est devenu industrialisé et est maintenant régi par un impitoyable tyran. Le joueur choisit son héros au début de l'aventure et doit faire en sorte de mener la révolution pour le renverser. Il doit ensuite prendre les rênes du pouvoir et parvenir à affronter les terribles périls qui menacent le pays.

Gameplay Modifier

Players can migrate only the gender of their Hero 1 save game from Fable II, no in-game choices affect Fable III.

While the player is attempting to overthrow the current king of Albion, they need to gather support from the people. However, depending on the amount of control the tyrant exerts over a region, initial support can be hard to gather. To encourage citizens to join the revolution, the player must amass 'Guild Seals" by completing quests, interacting with the people or performing evil deeds to gain support and make promises to improve peoples lives when the Hero has the throne. These promises can affect anything from a single individual's life to affecting the entire population or a class group within it. After the player has gained control of the crown, they have the opportunity to carry out or ignore the promises they made that allowed them to achieve their position.

As Peter Molyneux, Lionhead's Creative Director, explains:

The really strange thing about leadership is that there's a common thread that has existed for centuries in all cultures. Whenever politicians, rebels or juntas are climbing to power they make promises, and very often these promises are not delivered on. We want to give a sense of that, so as you're building up your forces, as you're being a rebel, you will find this opportunity to promise things to get more power. Then after you've become leader, the opportunity to live on those promises has real consequences.

When queried over how the game would work after the player had assumed control of Albion, Molyneux was quick to deny that the game would become a Theme Park-style management game and that Lionhead would not be returning to its roots making strategy games.

A new mechanic, called "Judgements" has been implemented so that once the player becomes ruler of Albion, he/she will have assigned duties to perform some of which involve hearing two sides to a subject's proposal, a beneficial one to the people (Also uses money in treausry) by holding the A button or being beneficial to the treausury and unpopular with the people (Sometimes gains money for the crown) by holding the X button. This mechanic is present currently only through the main storyline, however future DLCs may expand on this.
Fichier:Fable III Hero.png

There are rewards for being a self-serving ruler, including a treasury filled with gold piles that grow or diminish based on the player's wealth. If the player chooses to be good, he/she will need to fund the treasury with his or her own money, making it much more difficult to be good than previous games.

Expanding on the Judgement mechanic, the hero must also decide on factors of crime, poverty and child labor, though outside the throne room. He/She may also change taxes, guard budget and alcohol laws, changing people's opinions of the crown.

Like the character-morphing that defines the series, where the player's character changes appearance based on his or her actions, growing beautiful or ugly based on good and evil actions respectively, Fable III expands that to location-morphing. For example, if the player removes the limit of alcohol citizens can purchase per day, the amount of intoxicated/drunk people will increase, whereas banning it altogether will prevent citizens from becoming intoxicated altogether.
Fichier:Hero 3.jpg

Fable III also removes most conventional menus in favor of the Sanctuary, an interactive pause menu consisting of a set of rooms, each of which replaces the function of a Fable II submenu. Other options now involve holding the A, X, or Y buttons on the Xbox 360 controller to select an option.

The 'Expressions" system has been greatly overhauled, now it is referred to as "Expression Touch", in order to form relationships with people, the player must use a random order of expressions, until the NPC asks for the player to do a "Relationship Quest" to improve their relationship. This can range from being a courier, retrieving an item or taking the person on a date. The NPC's characteristics will determine how they react to the performed expression.

Also new is the "Dynamic Touch" system, in which the player can either hold hands with someone, or drag them to someplace, such as when the play has to retrieve criminals, or when performing a sacrifice.


Development Modifier

At the beginning of the Gamescon announcement of Fable III, Molyneux stated that the game was taking a different theme compared to the others as he believes the third game in a series to be hard to do correctly. "If all the rules have been established and all you offer is a new story and a handful of locations, people will start to lose interest."

In an interview with OXM UK, he spoke about how Fable was at risk of becoming a generic game where the player started off underpowered and weak but slowly got more powerful after they met the bad guy. After the player killed the bad guy, the credits would roll. Believing that is the formula that applies to many games, he asked why games "end at potentially the most exciting bit?" It was this that formed the basis of Fable III, where the player can overthrow the tyrant before becoming ruler themselves. He stated that it was when the player was ruler that the consequences of "who you are going to be, are you going to be good or evil, cruel or kind" stopped applying only to the player, but affected the entire country.

Molyneux hinted that there may be drawbacks to leaving your castle too often to investigate crimes or fight wars, asking "Are you going to be a king that is the equivalent to Picard in Star Trek? Quite honestly, if the captain of the ship was going down to planets and getting involved in battles I'd be worried because I think he should stay in his chair. But if he chooses to go down and get involved, that's the freedom we give you as a king." But this is unfortunately either Molyneux hyping the game as he does usually, or unable to be finished in time for the game, as you cannot investigate crime or fight wars (end of game doesn't count it is obligatory) and neither is there any form of drawback for leaving the castle.

Talking about the inspiration for Fable III, Molyneux said "if in Fable I the inspiration was folklore and in Fable II the inspiration was King Arthur and Robin Hood, then Fable III is definitely the rebels and monarchs – both modern-day and historic."

What's so interesting about that is you look at it and you realize that, "Gee, these people who ruled our land up until very recently were actually very creative with their power and abused it and use it in many evil ways." Take Henry VIII, let's just go through some of the things this guy did. Rather than say, "Hey, this marriage is not working out so well," he just decided to completely kill off his wives. Not only did he do that, but to do the deed he just got rid of religion and replaced it with a new one. He also took five percent of the entire tax income – the equivalent of billions of pounds in today's world – and spent on his personal wine cellar, while many people within the country were suffering from starvation and plague. This guy definitely wasn't that nice a guy, and if you write that down he sounds really evil. Does history paint him as being really evil? Not really, it paints him as being a bit of a jolly chap who was quite infatuated with six women. That's fascinating inspiration and we really want to give you the power to be that colourful when you're ruler.

Video Diaries Modifier

The first of Lionhead's new season of video diaries, detailing Fable III development, is available now at

Lionhead Studios Video Diary Episode Two: The Interface and Funny Walks

Lionhead Studios Video Diary Episode Three:
The Cast of Fable III
Fable III The Cast - Video Diary 306:42

Fable III The Cast - Video Diary 3

New Features Modifier

Peter Molyneux has confirmed that the game will have many new features, including:

  • Episodes: There will be 2 episodes featured in the game. The first is to campaign to remove the king from the throne. The second is ruling Albion after you receive the crown.
  • Judgements: As ruler of Albion, you can decide if you will keep the promises you made as an revolutionary, to the people's joy or anger.
  • Touch: The simple expression system has greatly evolved. Now, "You can shake someone's hand, and then that might turn into a hug. You can then turn that into an embrace, and then into a full-on snog."[1]
    Fichier:Touch system.png
  • Strong Consequences: There will be much more far reaching consequences for your actions than in the past two games due to at least part of the game taking place with the character as a monarch.
  • Peter Molyneux has stated that it won't just be Albion, but Aurora featured in the player's experience.
  • Co-op impregnation and marriage will be possible
  • Once all stats are maxed out, not all characters will be big and bulky like in the previous games.

At Microsoft's X10 event in San Francisco [2], Molyneux announced some more new features:

  • Weapon Morphing: Depending on your alignment and the way you use the weapons, they will change accordingly.
  • Dog: Man's best friend will return in the new release, but does not chase rabbits or scents as promised and In the limited edition it was announced that there will be a new dog breed; the Boxer.
  • RPG Elements: The health bar, experience orbs/XP points and the HUD in general are to be scrapped.
  • Aurora: GameSpot report that Aurora [sic] is to be a new continent.
  • Extreme Morphing: An expression that allows the Hero to show their "true character" by sprouting a pair of wings (and horns, if they are evil.) The wings will match the Hero's alignment - if good, they are white and pristine, but if evil, they are darker.
    Fichier:Wings good.png
    Also, wing size is based on the amount of followers your character has. If you have few followers, wing size is small and if you have many followers, wing size is large.
  • Fable III will have an improved camera for co-op.
  • The ability to use your custom character and dog for co-op.
  • Followers: Peter Molyneux has said on various occasions that there will be a system where players may amass "followers". These followers are used to determine experience, among other things. It has been stated that marriage and doing well in combat will give you followers.

At the Game Developer's Conference [3], Molyneux' focus was on Fable III's new GUI:

  • Interactive Pause Menu: When you pause the game your character will appear in the "Sanctuary" (known as the Guild Chambers before E3), a collection of rooms from which you can do everything you could normally do in the traditional menu.
  • Map Room: The Sanctuary will feature a fully interactive map of Albion and Aurora which can be zoomed in on, allowing for manipulation of troops and tactical strategising for battles.
  • Wardrobe: A room in the Sanctuary containing all your clothes, some on display mannequins.
  • Armoury: A chamber containing all your weapons.
  • Treasury: Instead of a number telling you how much gold you have, you will be able to enter this room to see, and pick up, your gold reserves.
  • Butler: You will have your own butler, named Jasper, in the Sanctuary. He will make clothing and weaponry recommendations based on your current situation, and will be voiced by John Cleese.
The Lionhead Studios team went to E3 2010 to show off Fable III. During the Microsoft Keynote, they revealed a new trailer.
Fable 3 Trailer - E3 201001:27

Fable 3 Trailer - E3 2010

Fable III Trailer - E3 2010
Lionhead Studios demonstrated some combat at the E3:
Fable 3 Combat Video01:24

Fable 3 Combat Video

Fable III Combat - E3 2010
  • Also judging from the trailer shown at E3 2010 it can be seen that you are able to combine different Will spells, as The Hero was seen combining Shock and Inferno.
  • It was confirmed in some interviews at E3 that spells will be used through gauntlets, one containing each spell, and the gauntlets are expected to morph like weapons.
  • There is expected to be around 7 spells used through gauntlets, but "Certain spells could still turn up...not necessarily as actual gauntlets..." according to Lionhead's Gradius1. [1]
  • The Lionhead team took two gameplay demonstrations to E3:
    • One featured the village of Brightwall, the nearby region of Mistpeak Valley and the Sanctuary. It focused on the touch NPC interaction feature as well as a couple of small quests. One of these included a demonstration of fighting with a new enemy, Wolves. The Armoury and Wardrobe features of the Sanctuary were also explored, including a look at the new method of dying clothes. This involved choosing a colour from the dye rack and then choosing a shade of that colour from a shade-card.
    • The other demo was of combat in Aurora and includes a couple of story spoilers. The gameplay here featured fighting in a dungeon and gave the first glimpse of in-game Auroran landscape, the region of Shifting Sands.

Videos of these demonstrations and other features from E3 can be found on the Lionhead Forums thread Fable III Info and Articles.

At the Brighton Develop conference, Peter Molyneux talked about the levelling up system[4] (Article contains spoilers):

  • As the player accumulates more followers, they will receive 'Guild Seal'-style items which they will use to level up.
  • Levelling up will be handled in a 3D environment known as the Road to Rule.
  • Molyneux has stated that Theresa will be your guide on the road.

More information can be found on the Lionhead Forums threads Fable III Info and Articles and today 15-07-2010 a new fable 3 demo will be shown.

Limited Collector's Edition Modifier

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Fichier:Fable 3 - Limited Collectors Edition Unboxing HD
The Limited Collector’s Edition[5] also offers unique collectibles that true “Fable” fans won’t want to miss, including downloadable content, also available for Windows users, as well as in-box items that come with the Xbox 360 version. Wrapped up in a distinctive box created in the likeness of a book from “Fable III,” the contents include:
  • A new quest: Uncover the mystery of the haunted forests of Silverpines and earn the legendary sword, Wolfsbane, deadly against wolves and balverines.
  • Exclusive location: Unlock a new region, ideal for settling down with a family and discovering new treasures.
  • “Fable III” playing cards: Created by Lionhead, these cards depict every type of character in “Fable III,” including Heroes, royals, rebels and villains from across Albion and beyond.
  • Guild Seal Coin: The coin features a Good side (blue) and Evil side (red) to assist players in making critical decisions that will impact the fate of the world forever.
  • A new dog breed: Renowned for its loyalty, the Boxer is a brave canine companion worthy of greatest Queens and Kings.
  • One unique outfit: Unearth one male and female outfit from the mysterious, faraway land of Aurora, a new destination in your “Fable III” adventures.

Notes Modifier

Fichier:Fable III Trailer
  • In the Teaser trailer you can find about seven clues, to name a few the Sparrow, and the Guild Symbol on the crown.
  • Confirmed voice actors are Simon Pegg ( as the rebel soldier Ben Finn), Jonathan Ross (as Barry Hatch), Stephen Fry (resuming his role as Reaver), John Cleese (as your butler Jasper who also appears in the pause area), Bernard Hill (as Sir Walter Beck) and Sir Ben Kingsley (as Sabine, elder of the Dweller tribe)
  • Town names heard in interviews with Peter Molyneux include Bowerstone, Millfields and Brightwall. Beta names for other regions heard in various videos and articles include Mourningwood, Cursewood and Driftwood. The area name Mistpeak has also been heard, and Mistpeak Valley can be seen in the second video diary.
  • The fact that the game is set 50 years after Fable II and you play as the child of The Hero of Bowerstone may be due to the long lives of those who are a part of the bloodline; e.g. The Hero of Oakvale lived for many years, William Black is possibly still alive as Scythe and Theresa are still alive after about 600 years.
  • It has been confirmed that Reaver will be reappearing in Fable III. However, Garth and Hammer will not be returning. Reaver is still youthful because of the sacrifices he offers to the Judges of the Shadow Court to retain his own youth and beauty.
  • The game is set to have up to "47 hours of dialogue", with each NPC having up to 2000 lines personally.[6]
  • Lionhead recently released the Fable III Villager Maker as a pre-order incentive. [7]
  • There is a new furnishing system where the player can have much more freedom in how to customize their homes, to moving around ornaments, changing the colour of walls or the Player can have Jasper create a random theme style.
  • There are also new features to marriage in Fable III, you can set a wedding theme. If the player gets a divorce, the players gold will be halved with the spouse or Co Op spouse, if the player marries the Co Op spouse and gets a divorces the host player will get the children if there was any in the family.

Images Modifier

See also Modifier

References Modifier

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